Civilization 6 has had two expansions since 2016, and unsurprisingly that means it's a bigger and better game than it was at launch. Even if there are no more expansions in store for the future, that doesn't mean there's nothing new to check out. The modding community has pulled out all the stops tweaking graphics and gameplay, adding new civs and new units, and even improving the UI.
Here's our definitive list of the best mods for Civilization 6, updated to take 2019's Gathering Storm expansion into account.
Installing Civilization 6 mods
With the addition of Steam Workshop support, installing many mods is easy: simply subscribe to the mod on Steam. Steam will automatically download the mod, which can be enabled or disabled from the 'Additional Content' menu.
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Mods that aren't on Workshop can be installed by creating a folder called ‘Mods’ in your Civilization 6 user directory: DocumentsMy GamesSid Meier's Civilization VI.
A 1 GB Civ 6 patch just started downloading on steam for me. Did anyone else get the download on Steam? Edit2: In the DLC folder there is a new folder ~833MB 'Sid Meier's Civilization VI OST'. I think this was the only thing in the download. Those are the ones in the 'Civ 6 OST' folder. Before the patch it had the artwork. Civilization 6: iPad version receives first DLC pack| Download: Civilization 6 on the iPad has not been upgraded yet. However, that is changing now, as the Poland and Vikings packs for the strategy game are now available and expand the main game for interesting content. Civilization 6 is available as a free-to-start title on the App Store. Download PC Demo. Steam Achievements. Steam Trading Cards. Includes 6 items: Civilization VI - Vikings Scenario Pack, Civilization VI. The 25th Anniversary Digital Soundtrack, and access to six DLC packs* that will add new civilizations, leaders, scenarios. So far, Firaxis has released new Civilization 6 major updates without any prior announcements. Most players scramble to patch their game and discover what they’re getting in their Steam client DLC window. If Firaxis plans to release the new updates again, players should always take a look at their Steam client download window for this new update.
Extract mods to your new Mods folder (with each mod in its own subfolder) and then enable them from the ‘Additional Content’ menu in-game. Some mods may have extra steps, which I’ll describe in their individual entries.
If you want to make changes to Civ 6’s files yourself, the simplest way is to make direct changes to the files in Civilization 6’s install directory (after backing up the originals, of course). First, find Civ 6’s install folder. If you don't know where it is, you can right-click on the game in your Steam library and select Properties > Local Files > Browse Local Files. The default install location is Program Files (x86)SteamsteamappscommonSid Meier’s Civilization 6. Identify the file you want to mess with, save a copy, and go for it—just don’t forget what you’ve changed.
For help with the more elegant and shareable approach—a mod which can be installed in the Mods folder and toggled in the menu—check out and Gedemon’s .
GRAPHICAL MODS
Environment Skin: Sid Meier's Civilization V
One common criticism of Civ 6 is that it’s a bit too bright and cartoonish, as compared to the more realistic look of previous games in the series. This mod, released by a Firaxis dev, strikes a really nice balance between this Civ’s visual style and that of its immediate predecessor. The saturation has been turned down and almost every basic tile type and decal has been altered in some way. It even adds new, more naturalistic models for ground clutter like trees. Pair this with something like the R.E.D. Modpack (above) to get rid of the Clash of Clans-looking armies and you’re in for a much more immersive, less board game-y feel.
Mappa Mundi
Gathering Storm added labels for major geographic features on the map, which was a really cool touch. But if you play a lot, you’ve probably seen the same ones over and over. Mappa Mundi can basically eliminate that problem forever, adding over 15,000 new names of real world rivers, deserts, mountains, and more. It’s also seamlessly compatible with a lot of the most popular mods that add new civs to the game, so your Taino or Icelandic empire can put their own linguistic stamp on the map.
R.E.D. Modpack
Gedemon brings us a Civ 6 version of one of our favorite Civ 5 mods. The R.E.D. Modpack rescales units to make them a little more like miniatures, a little less like cartoon giants stomping over the hills. Check out the mod's collection for versions that are compatible with all of Civ 6's expansions.
MAPS
Detailed Worlds
Graphics mods can make certain things look more realistic, but if you want the world layout itself to feel a bit less game-y, this is the mod for you. In addition to adding more coastal detail to replicate all those little coves, bays, and fjords we expect to see on a globe, it also makes the placement and size of deserts, rainforests, and marshes much more true-to-life. And if you’re all about that Nile Valley life, it improves food placement along rivers running through desert tiles as well. It comes with seven different map scripts, including Continents, Pangea, and Islands.
Yet Not Another Map Pack
Yet Not Another Map Pack is another map pack from well-known modder and bundler Gedemon. YNAMP for Civilization 6 includes Earth-shaped maps with the correct start locations for each culture. If you’re tired of playing a landlocked Norway, this is your chance to create a proper Viking empire. The pack also adds new, bigger map sizes (one of which is so big it might take five or so minutes to load).
When starting a game, you’ll have new map types and size options available. Head to the post on Civfanatics for more information on how to use YNAMP, as well as known bugs and issues.
GAMEPLAY MODS
Catastrophic Disaster Intensity
The highest disaster intensity in vanilla Civ 6 is called 'Hyperreal.' If that’s just not enough for you though, this mod let’s you crank it up to basically Just Plain Ridiculous. The description states that some kind of disaster will happen somewhere on the map just about every turn, and the severe versions are made more common. There is no longer any such thing as a dormant volcano. And in the late game, the number of coastal lowland tiles that can flood from climate change has been increased from the vanilla 33% all the way up to 75%. Mother Nature is coming for you and this time she’s not gonna play nice.
To Hell With The Devil: Religious units fight Rock Bands
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This mod is so great we wrote an entire article about it. The premise is pretty simple: Rock Bands, Civ 6’s new, late game 'culture nukes,' can now engage in theological combat with religious units. For the pious, you can send apostles to keep these long-haired hooligans from corrupting the hearts and minds of your people. For the sacreligious, you can cast down the sanctimonious clerics of the Demiurge and make sure all the world gets to hear your tasty riffs and the good word of our Lord, Satan. This mod is so much fun that I have a hard time playing late game Civ 6 without it.
Zee's Fewer Trade Offers
The struggle of having to tell Victoria you’re not interested in her weird trade proposals constantly is real. This mod forces the AI to give it a rest once in a while, whether it’s pestering you for your gems or begging for their lives in a war. The AI cooldown for trade offers is increased from 10 turns to 50, peace offers in war from 3 turns to 10, and offers of friendship from 5 turns to 30. Maybe now you can finally enjoy some peace and quiet while you plot their ultimate demise.
Adjust starting units, techs, and more
While I was messing with Civ 6 to try to play a game , I found that all the player and AI starting conditions are stored in a file called Eras.xml. You’ll find it in the Civ 6 install directory, under BaseAssetsGameplayData.
Using what’s there as an example, it’s not hard to copy and paste to add starting units, or limit the AI’s unit bonuses on harder difficulties. Just make sure you backup Eras.xml before you start tinkering in case you want to revert to the defaults.
INTERFACE MODS
Better Trade Screen
The 'Repeat Route' checkbox alone makes Better Trade Screen worth it, but it brings lots of improvements, such as new sorting options to the Trade Overview screen. It's one of those quality of life improvement UI mods we'll keep checked forever.
Radial Measuring Tool
One of the most poorly-explained mechanics in Civ 6 is the fact that certain districts, like Industrial Zones, grant their benefits to all city-centers within six tiles. (I’ll pause for the gasps of everyone who has played hundreds of hours and still didn’t know that.) What makes it even more annoying is that there isn’t an easy way to figure out which cities are close enough—you have to count out tiles individually while bouncing your cursor along. At least, there wasn’t an easy way until now. This mod adds a tool that makes it very easy to quickly display the range of these effects so you never waste land on a redundant district again.
CIVIGraphs 2
If you love data visualization and miss the demographic graphs from previous Civs, you’re in luck. CIVIGraphs 2 adds a Civ 5-style demographics panel that lets you see info on things like army size and population for you and all of your rivals over time. Simple, lightweight, but very useful. TPS Report cover sheet not included.
Real Era Tracker
Rise and Fall brought us the concepts of Era Score, Golden Ages, and Dark Ages. But there was one glaring problem: You’re never really told what actions will give you Era Score. So until you memorize all of the mini-achievements that do so, it’s a lot of guesswork and hoping. It can be even harder to keep track of which world firsts are still available. But no more! This mod adds an objective list of ways to earn Era Score, and even lets you know which moments are no longer available once they’ve been claimed by another civ. This makes it much easier to stack up those Golden Ages and let the good times roll.
NEW CIVS
Durkle’s Anangu
Australia finally got some representation in Civ 6 after long being the only populated continent to never appear in the series, but they’re represented by the British colonizers that came along pretty recently. This mod adds an Aboriginal Australian civilization, the Anangu, under Tjilpi with two unique units, a unique tile improvement, and bonuses to setting up specialty districts in arid regions akin to their Outback home. They also benefit greatly from finding and building near natural wonders. If you own the Australia DLC, which the mod creator recommends, they will use Australia’s music tracks for added thematics.
CIVITAS Vlad III
Vlad the Impaler leads Romania in this appropriately bloody addition, and he’s all about causing chaos for his enemies. His unique unit is basically a crossbowman with the movement speed of a cavalry unit, which is already pretty crazy. But even more interesting is his unique ability that damages enemy units adjacent to a tile that’s being pillaged and sends out a wave of disloyalty to nearby cities when he captures a city, which can result in a chain revolt if you use it in the right place at the right time. You’ll need to download the Romania civ separately, which gives even more unique bonuses like a free technology for being on the winning side of an Emergency.
'A Song of Ice and Fire:' Rise and Fall of Usurper
This mod adds NINE(!) new civs based on George R.R. Martin’s A Song of Ice and Fire novels, the basis of the television show Game of Thrones. These include Rhaegar Targaryen of the Crownlands, Eddard Stark of the North, Tywin Lannister of the Westerlands, Robert Baratheon of the Stormlands, Mace Tyrell of the Reach, Jon Arryn of the Vale, Hoster Tully of the Riverlands, Doran Martell of Dorne and Balon Greyjoy of the Iron Islands. Each have unique units and bonuses appropriate to the lore. And yes, of course, you can train dragons.
TOTAL CONVERSION MODS
Anno Domini
This is one of the most involved mods I’ve ever seen. It basically takes Civ 6’s gameplay and zooms way in on the Ancient and Classical eras 'from the Dawn of Time to the fall of Rome,' keeping the same game pace and roughly the same number of civics and technologies to unlock. This sharper focus allows Anno Domini to model things that would normally be outside the scope of a Civ game, including new Historical Moments and new government types.
Sounds cool already, but who can you play as, you might ask? Well, these beautiful, crazy bastards have gone way above and beyond to bring us THIRTY distinct leaders (some being alternates for the same civ), including Ashurbanipal of Assyria, Sargon of Akkad, Hannibal of Carthage, Hatshepsut of Egypt, Arminius of Germania, Boudica of the Iceni, Zenobia of Palmyra, Leonidas of Sparta, Helen and Hector of Troy, four new Roman emperors, and reworked versions of some vanilla favorites like Pericles, Qin Shi Huang, and Chandragupta.
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Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Explore a new land, research technology, conquer your enemies, and go head-to-head with history’s most renowned leaders as you attempt to build the greatest civilization the world has ever known.
And now on Nintendo Switch, the quest to victory in Civilization VI can take place wherever, whenever.
Civilization VI for Nintendo Switch includes the latest game updates and improvements and four pieces of additional content which adds four new civilizations, leaders, and scenarios:
•Vikings Scenario Pack
•Poland Civilization & Scenario Pack
•Australia Civilization & Scenario Pack
•Persia and Macedon Civilization & Scenario Pack
Features:
•PLAY YOUR WAY: The path to victory is the one you determine. Become the most scientifically advanced civilization, dominate through sheer military power, or become the foremost destination for the cultural arts.
•THE WORLD’S GREATEST LEADERS: Play as one of 24 different leaders from various countries around the world and throughout history. Build an empire of lucrative trade routes with Cleopatra of Egypt, flex the military might of your legions with Trajan of Rome, or develop a powerhouse of culture with Hojo Tokimune of Japan. Each of the leaders can be played any way you prefer, with unique abilities, units, and infrastructure in their quest for victory.
•EXPANSIVE EMPIRES: See the marvels of your empire spread across the map. Settle in uncharted lands, improve your surroundings, build new districts, and see your cities – and your civilization – prosper.
•ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures.
•DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations.
•EXCITING AND UNIQUE SCENARIOS: Civilization VI for Nintendo Switch includes four playable scenarios, each with a different setting and style of gameplay inspired by history. Be part of the colonization of Australia in “Outback Tycoon,” defend Poland from invaders in “Jadwiga’s Legacy,” choose a Viking leader to conquer Europe in “Vikings, Raiders, and Traders!”, or conquer the known world in the “Conquests of Alexander.”
•COOPERATIVE AND COMPETITIVE MULTIPLAYER: Up to 4 players can cooperate or compete for supremacy via a wireless LAN.
Drug Reference, Language, Mild Violence, Suggestive Themes
*MSRP: Manufacturer's Suggested Retail Price. Actual price may vary. See retailer for details.
*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.
©2018 Take-Two Interactive Software, Inc. and its subsidiaries. Sid Meier's Civilization, Civilization, Civ, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. Nintendo Switch is a trademark of Nintendo. All other marks and trademarks are the property of their respective owners. All rights reserved.
Individual DLC
Khmer and Indonesia Civilization & Scenario Pack
Released Nov 14, 2018
DLC details Jayavarman VII leads Khmer and Dyah Gitarja leads Indonesia in Sid Meier’s Civilization VI! Though each is versatile and unique, both civilizations bring new challengers to the religious game. Indonesia is a strong coastal civilization with potential for a huge Jong-powered navy, and the Khmer thrive in their populous riverside cities. Both of these civilizations come into play in the new “Path to Nirvana” scenario, where you compete to have the most followers of your religion on a unique Southeast Asia map.
Includes the Khmer civilization with Jayavarman VII, the Domrey unique unit, and the Prasat unique improvement.
• Civ Unique Ability: The “Grand Barays” ability gives Khmer additional food when Farms are built next to Aqueducts, and Aqueducts provide both Faith and an Amenity.
• Leader Unique Ability: Jayavarman’s “Monasteries of the King” ability lets Khmer grab adjacent territory as well as Food and Housing when Holy Sites are built on a river.
• Unique Unit: The Domrey, a ballista mounted on an elephant, is stronger than a Catapult, can move and shoot on the same turn, and exerts Zone of Control.
• Unique Building: The Prasat replaces the Temple and provides a Relic Great Work slot. Missionaries that are produced here gain a new attribute when killed in religious combat: they generate a Relic.
Also includes the Indonesian civilization with Dyah Gitarja, the Jong unique unit, and the Kampung unique improvement:
• Civ Unique Ability: With the “Great Nusantara” ability, Coastal Tiles provide Indonesia with minor adjacency bonuses for certain districts and Entertainment Complexes give an extra Amenity if they are adjacent to a non-lake Coastal Tile.
• Leader Unique Ability: Gitarja has the “Exalted Goddess of the Three Worlds” ability, granting bonus Faith to coastal cities and allowing her to purchase Naval units with Faith at a discount, as well as eliminating movement cost for Religious unit to embark or disembark.
• Unique Unit: Indonesia’s unique unit is the Jong, which replaces the Frigate. It is faster, gains extra combat power if it’s in a formation, and all of the units in its formation gain its movement speed.
• Unique Improvement: The Kampung provides Housing, Production and Food for each adjacent Fishing Boat, and can be improved through further tech research later in the game.
New “Path to Nirvana” Scenario:
• The lands around the Indian Ocean flourish with many religions and many people. Heaven has chosen you to bring the light to all these lands. Is your faith up to the challenge? In this 50 turn scenario, compete to have the most followers of your religion, the most faith per turn, and the most foreign cities following your religion.
New Wonder:
• Angkor Wat: The largest religious monument in the world returns to Civilization! This temple must be built adjacent to an Aqueduct and provides Faith, plus it adds Housing and a Citizen to every one of the owner’s cities when built.
New Natural Wonder:
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• Ha Long Bay: This breathtaking bay was designated one of the New Seven Wonders of the World in 2012, and provides Food, Production, and Culture, in addition to providing a large combat bonus to naval units in its tiles.
New Map:
• Spread your empire through Southeast Asia in this new map, with a True Start and random location option.
Nubia Civilization & Scenario Pack
Released Nov 14, 2018
DLC details Amanitore leads Nubia in Sid Meier’s Civilization VI! Nubia’s ranged units are strong, easy to build and quick promote, and they can use their unique Nubian Pyramid improvement to boost the construction and yield of districts. If you want to build a strong foundation early in the game for success, then Nubia is the right civ for you.
Includes the Nubian Civilization with Amanitore, the Pitati Archer unique unit, Nubian Pyramid unique improvement, and the new Jebel Barkal Wonder.
• Civ Unique Ability: Nubia gets bonus production towards Ranged units, and all Ranged units gain combat experience faster. Mines provide extra production over strategic resources, and extra gold over luxury resources.
• Leader Unique Ability: Amanitore gives Nubia bonus production towards building Districts, which can be boosted further if there is a Nubian Pyramid adjacent to the City Center.
• Unique Unit: The Pitati Archer replaces the Ancient Era Archer. It is stronger and faster than the ancient Archer and upgrades to Crossbowman.
• Unique Infrastructure: The Nubian Pyramid can be built on Desert, Desert Hills, or Floodplains, and provides Faith, as well as additional yields based on the adjacent District, or Food for the City Center.
New “Gifts of the Nile” Scenario:
• Choose Nubia or Egypt as you compete against the other civ to be the first to complete 7 Temples to Amun in this scenario set along the banks of the great Nile River.
• Includes unique rules and gameplay, and the Nile River is navigable by Naval units.
• 125 Turn limit.
New Jebel Barkal Wonder:
• This Wonder provides extra Faith to all nearby Cities, and must be built on Desert Hills.
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